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- Outpost 21, by Scott Amspoker (scott@basis.com)
-
- A review by S.P. Harvey.
-
- Note: the author's text file is slightly abridged and reproduced at the
- end of this review.
-
- I've played many PWADS over the last several weeks/months, but this is
- the first level that's compelled me to jump into the ring as reviewer.
-
- Outpost 21 is a government built and funded station, upon which you, the
- happy-go-lucky Space Marine 9th Class have just landed. Unfortunately, you
- arrive to the sound of gunfire, not a brass band. You run, you dodge,
- searching the neighboring buildings for your unseen attackers. All you
- have to defend yourself is your regulation-issue sidearm. Ammo quickly
- runs low as you search for somewhere to cower and remember what they
- taught you in Strategic Assault Planning 101.
-
- And thus begins Scott Amspoker's brilliant level, Outpost 21
- (OPOST21.ZIP). All your favorite ex-human pals are here, in force, along
- with some of the denizens of Hell which took over the station unbeknownst
- to the government. There's plenty of fighting to do, along with a bit of
- puzzle-solving and not a small amount of exploration. I've always felt
- that reviews should not contain any spoilers. After all, we read reviews
- to determine whether or not a file is worth our precious download time.
-
- The level begins with your standard E1-style buildings and open spaces,
- but then quickly begins to descend into diabolical areas reminiscent of
- E3. All in all, it's a very nice blending of Doom styles, from the
- techno-shootout computer labs, to the dimly lit wanderings of Hellish
- caverns.
-
- It's not an easy level (I played on UV). Death came easily several times
- before I even got inside the complex. Once inside, death came even
- easier. Ammo seems a little scarce in roughly the first half of the
- level. Imagine: pinned into a little corridor with two Spectres roaming
- cluelessly in the neighboring room. Health: 32%. Ammo: Bullets, none.
- Shells, 8. No chainsaw. No berzerk. No other weapons. Sheesh.
-
- There is a minor flaw in the level design, which I will not disclose
- here. Others may have no trouble finding it. I had to peek at the level
- using DEU. Even the full map powerup was no help. I'm going to mention
- this to the author and see what he thinks.
-
- All in all, get your hands on Outpost 21. It's easily id-quality work.
- Truth be told, there's not a whole lot in the area of technical
- innovations, but there's a place for the 'look what I can do' type of
- PWADs, and PWADs like Outpost 21: Direct, entertaining, challenging, and
- a very solid piece of work. Kudos to the author, and keep us informed on
- your next level.
-
- Note: The author's .txt file (which is below in abridged format) requests
- that you not overly-gamma-correct certain dark areas of the level. He is
- correct when says the overall darkness is not to simply ambush the
- player. The use of lighting techniques and choices is simply
- professional-level atmosphere at its finest.
-
-
- Ratings:
- Playability: Excellent
- Design: Excellent
- Texture Usage: Excellent
- Difficulty: Moderate.
-
- - Review by S.P. Harvey (sharvey@interaccess.com)
-
-
- Title : OPOST21.WAD
- Author : Scott Amspoker
- Email Address : scott@basis.com
-
- Play Information
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : No
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- Construction
- Base : New level from scratch
- Build Time : Too damn long
- Editor(s) used : DEU5BETA4, 5.0, 5.1 and BSP11X
- Known Bugs : none
-